> For the complete documentation index, see [llms.txt](https://revomon.gitbook.io/revomon/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://revomon.gitbook.io/revomon/revomon-beta/gameplay/beta-version-1.3.md).

# Beta version 1.3

Release 30th of September. NFTs integration.

![](https://1599937564-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MVVbnGEqs3buBVsOr59%2F-MkrUogPtdxI05rt4mhK%2F-MkrZz_Bxl-gQpDih0wk%2Fimage.png?alt=media\&token=e0d175bd-29cd-4609-92f6-4a925bba0e25)

## Changelog

▶️**Entering Beta version: Complete wipe of the database**

We are now entering the **Beta period** of the game. This choice coincided with the NFT protocol mainnet release, which will allow us to start the 1st pillar of the Revomon project: the Play To Earn aspect. Players will be now able to catch revomon, turn them into NFTs and trade between players or marketplaces.

The wipe affects:

* The revomon owned by players in the game (inventory, revopc & team)
* The revodollars *(Please note this is in-game currency, not to be confused with your $REVO wallet)*
* The NFTs on testnet

▶️**Modification of the spawner mechanic**

As the NFT protocol is now migrated on the mainnet we needed to balance the spawner to keep the rarity aspect of the legendaries & shinies.

The spawner currently works as following: each time a revomon is defeated on the map, an algorithm will randomly select a new revomon to spawn based on it’s rarity. The issue is when you have two players grinding on a map, the spawner will generate two times more frequently, meaning the odds to make a legendary appear are essentially twice what it should be.

**All Revomon:**\
To solve this issue, the spawning algorithm has been amended

> Pm x 1/1000 = % of odds to make a legendary spawning\
> Pm= Number of players present on the map\
> 1/1000= Odd to make spawn a legendary

**Shiny Revomon:**\
The odds to find one has been multiplied per two, you have now **1/8,192 odds.**

▶️**Security improvement:** Login keyboard reworked to cater for increased security.

▶️**Adding 7 new revomon**

![7 new revomon](https://miro.medium.com/max/2100/1*x4vQ2mQAgs8astgh8LQBYg.png)

Dominevo |type: time\
Drakevo |type: draconic\
Loftevo |type: sky\
Twilevo |type: twilight\
Venturevo |type: neutral\
Hauntevo |type: phantom\
R3V-UP |type: metal-electric

> **NB:** **R3V-UP** is not yet available for players. By the end of October, R3V-UP will be needed to be able to convert revomon into NFTs. Until then, early beta players can enjoy NFT minting with no requirement.
>
> Stay tuned, an article with all the information on this topic will be published in due time.

📑**Revodex** is also a new feature aiming to provide more information on creatures. Feature available here:

<https://app-v2.revomon.io/>
