Revomon
  • β˜„οΈRevomon Novus 2024
    • πŸ“œLandpaper (v0)
  • πŸ‘ΎRevomon BETA [2021-2023]
    • πŸ•―οΈAbstract
    • πŸ€–Introduction
    • πŸ›£οΈVirtual Reality market
    • πŸ”­Vision
      • Ownership
      • Play and Earn
      • Staking/Farming
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    • πŸ”«Gameplay
      • Alpha version 1.0
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    • πŸ’ΎGame Infrastructure
      • NFT creation process
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      • Supply Breakdown at TGE
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    • πŸ‘¨β€πŸ«Project Management
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  • πŸ§‘β€πŸŽ“Guides
    • πŸ•ΉοΈUltimate Player Guide
      • 1. Create an account
      • 2. Game Installation: VR
      • 3. Game Installation: Mobile
      • 4. Game connexion & starter selection
      • 5. Orbs & catching wild revomon
      • 6. RevoPC & Party
      • 7. Revomon rarities, Spawn mechanics & spawn formula
      • 8. Spawn location
      • 9. Revodex
    • βš”οΈCompetitive Revomon Guide
      • 1. Game Mechanics
      • 2. Element Effectiveness
      • 3. Physical, Special and Status Skills
      • 4. Revomon Natures
      • 5. Base Stats
      • 6. Individual Values (IV)
      • 7. Effort Values (EV)
      • 8. Competitive Clauses
      • 9. How do I use all of this knowledge then ?
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  1. Guides
  2. Competitive Revomon Guide

6. Individual Values (IV)

Previous5. Base StatsNext7. Effort Values (EV)

Last updated 3 years ago

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IVs in orange at the bottom right of the image

These are stats that are randomly generated for each Revomon you will catch in the game.

This number is randomly generated from 0 to 31.

IVs are permanent and cannot be altered (as of Patch 1.9).

In competitive Revomon, this means that you would want to have higher IVs on the stats that you want (the higher, the best). If you want high damage on Physical attacks then the higher ATK IV you have the stronger the damage that Physical Skills get.

A Revomon gathering a lot of IVs close to 31 is considered as "god-tier" and even more valuable if it matches with the right nature and ability.

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