Revomon
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Revenue streams

To understand the possible forecasted revenue streams, we first need to explain our business model. We have identified three important steps to building the project:
  • IDO
  • Core product development
  • Marketing and sales
As we’ve already discussed the first two steps, let’s focus on the last step which will be the financial bridge between the crypto world and VR users.
The revenue streams could come from five well-known VR online stores: Oculus Store, VivePort, Steam VR, Microsoft Store (Windows Mixed Reality) and SideQuest. Additionally, revenue will be generated from in game sales such as selling NFTs (booster packs and collector NFT based on event) and collecting a % fees on the marketplace on all transfers and trades involving NFTs.

Turnover forecast Year 1

Note at the moment that the game is FREE TO PLAY. Eventually, once the game is fully developed revenue can be generated through game sales.
The figures below are calculated through two elements: a monthly sales growth of 15%, justified by a rapid overall growth in the virtual reality market (see introduction page); and a 17€ price (~$20) which is calculated through a benchmark analysis including prices issued on existing VR libraries and advice from our partners.
From benchmark and analysis, we have determined that a game like Revomon should be sold for roughly $20. From that prediction, we have built our forecast conservatively with low sales numbers for the first year.
Date
Number of sales
Price (ATI)
Amount of sales
Month 1
1200
17€
20 400€
Month 2
1380
17€
23 460€
Month 3
1587
17€
26 979€
Month 4
1825
17€
31 025€
Month 5
2099
17€
35 683€
Month 6
2414
17€
41 038€
Month 7
2776
17€
47 192€
Month 8
3192
17€
54 264€
Month 9
3671
17€
62 407€
Month 10
4221
17€
71 757€
Month 11
4855
17€
82 535€
Month 12
5583
17€
94 911€
Total
34 803
17€
591 651€
Based on this first year’s conservative estimate we took 1.8 as a growth index for the second year and 2.5 for the third year, based on marketing strategies and support from our partnerships to boost our global expansion. This will include new monetization of in-game items such as subscriptions and temporary item bundles.

Turnover forecast 3 years

Date
Number of sales
Price (ATI)
Turnover
Year 1
34 803
17€
591 651€
Year 2
62 644
17€
1 064 948€
Year 3
156 609
17€
2 662 353€
For comparison, Axie Infinity had a turnover of $1.8m in game item sales in 2018-2019.