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Beta version 1.8
Release 31st March. Optimisation - Bug fix
▶ New Revomon // NineChronicles Partnership.
Introducing Ninesee, Bloomsee & Gardsee 🌿
🔵Common Revomon Ninesee |type: forest |scarcity: common Bloomsee|type: forest |scarcity: common Gardsee|type: forest |scarcity: common
On the NineChronicles side, the hero will be able to collect wearables, example of wearables: Skwitzen & Loftevo
▶️ Winter Island is closed ! You cannot go to Arktos Island anymore. Frostoast, Cupidove, Odonymph & Teddream were the exclusive revomon for the winter event. There are not catchable anymore, however you can still get it through the Eggomons. We hope you enjoyed and non-fungified each of them !
▶️ The shiny spawn rate becomes the same as the legendary one. The spawner currently works as following: each time a revomon is defeated on the map, an algorithm will randomly select a new revomon to spawn, based on it’s rarity. The issue is when you have two players grinding on a map, the spawner will generate two times more frequently, meaning the odds to make a legendary appear are essentially twice what it should be.
To solve this issue, the spawning algorithm has been amended as we did with the legendary one;
Legendary Spawn rate Formula; (1/1000 x Pm) = % of odds to make a legendary spawning
Pm= Number of players present on the map 1/1000= Odd to make spawn a legendary
Shiny Spawn rate Formula; (1/8192 x Pm) = % of odds to make a shiny spawning
This new way of calculation allows to keep the 1/8192 odds for shinies thanks to “Pm” variable increasing by the number of players active on a map.
▶️ Lag optimisation; Two topics have been fixed about the lag issue. 1. Withtout entering in the details, one of the issue was about the Server RubberBanding. We have improved this part but this is still under TEST. We need to collect more info from users in order to improve it more if needed.
2. Introducing instances: starting from the 1.8, as soon as there are more than 20 players on a map, the 21st will join a new instance (= same map but duplicated). Note that if you are friend with a player, you can join his instance through your friend menu.
▶️ The following moves; Roar/Whirlwind/Circle Throw/Dragon Tail when launched by a wild revomon are now fixed.
▶️ The following move; Draco Meteor, reduce SPATK instead of SPDEF.
▶️ Shadow tag & Multiscale abilities are now working.
▶️ Using items from your bag is now working.
▶️ The softlock after a wild revomon died from confusion is now fixed.
▶️AFK kick after 5 minutes of inactivity.
▶️ Berries consumption during battle is now fixed.
▶️ Sucker Punch & Encore moves are now correctly working.
▶️ We have fixed the stat loss immunity abilities (keen eye, big peck, etc..).
▶️ All the moves based on entry hazards (Stealth rock, Spikes, Toxic Spikes, Sticky web) are now optimised to work better while switching Revomon during a battle.
▶️ We have optimised the move accuracy calculation.
▶️ PP correctly reset after learning a move from the Move Tutor NPC.
▶️ Fixing the orbs going through revomon if a player is going far away from the battle.
▶️ You can now disable the touch controls interaction. Available in the settings.
▶️ AI (Artificial Intelligence) improvement.
▶️ Spectators can watch the logs during a PVP battle.
Entering the "Metaverseption", you wear your headset and so does your tamer, what is he playing ? Probably the Revomon 3.4 game version in the future…
🎁 Available for the Veteran, Elite & Master tiers. ⏰Airdrop will be done during the 1st week of April. 📸Snapshot always during the 25th-5th of each month. Hint: last day is today to get your tier.
Veteran, Elite & Master tiers monthly airdrop